Throw the Moon

Throw the Moon development is done… for now!  I want to fix a visual bug that blocks out the neat moon fall animation I had when you clear a stage that only seems to happen in the release build, but other than that I am moving onto a new project!  I need to update the source page and maybe document my experience a little more, so stay tuned for that!

UPDATE (5/9): Visual bug fixed!  Turns out it was an issue that was covered up by the debug renderer in LibGDX Stage drawDebug enabling blend instead of me having to set it for the screen fade effect to happen.

Let me know what you think!  It isn’t the most polished thing ever and gameplay is kind of janky, but still something I am proud of.

Dawn of a New Day

Michigan DevFest 2015!

It has been quiet in the Broken Shotgun office since the flood in August, but I am happy to announce the game development cogs are churning once again!  I have been selected to give a presentation at this year’s Michigan GDG DevFest!  Stay tuned for updates!