Archive: May 2015 ⋆ Broken Shotgun

May
24

Self Conference

I am presenting “LibGDX – A Postmortem” at Self Conference Saturday, May 30th!  I’ll be making some polish tweaks to “Throw the Moon” and adding new stuff to my presentation from my DevFest talk.

May
08

Throw the Moon

Throw the Moon development is done… for now!  I want to fix a visual bug that blocks out the neat moon fall animation I had when you clear a stage that only seems to happen in the release build, but […]