I am presenting “LibGDX – A Postmortem” at Self Conference Saturday, May 30th! I’ll be making some polish tweaks to “Throw the Moon” and adding new stuff to my presentation from my DevFest talk.
Archive: May 2015 ⋆ Broken Shotgun
Throw the Moon development is done… for now! I want to fix a visual bug that blocks out the neat moon fall animation I had when you clear a stage that only seems to happen in the release build, but […]
Jason No comments an unconventional weapon, Android, android game development, dare, DevFest, devfest 2015, game, Game Development, ld32, libgdx, ludum, ludum dare, michigan devfest, michigan devfest 2015, moon, Self, Self.conference, SelfConf, SelfConf 2015, throw the moon, unconventional weaponRead more