Archive: February 2014 ⋆ Broken Shotgun

Feb
20

Artist Anxiety – Week 8 Update

So after the week 6 update, I realized that I desperately needed to find a pixel artist by the end of the month or I would probably be missing some important deadlines for milestones. So I put out the word […]

Feb
08

Work In Progress – Week 6 Update

Comparing how the game looked week 1 make me realize how far things have come! I’ve been a busy bee: writing, coding, writing, coding, designing, coding, testing… and all the while drinking gratuitous amounts of coffee. The story is still […]

Feb
08

[LibGDX] Control Scene2D Buttons With A Controller

LibGDX provides a great way to setup a UI, but it only works with touch or mouse and keyboard.  I really wanted to control the main menu of my game with my controller, so I made a wrapper to simulate […]