Jan
31

Underground Express V0.3.2 is out!

You are a delivery bot working for Cloak & Dagger Deliveries Inc. The trouble is the only places you deliver to are secret societies, so you’ll have to use the clues given to you to find the correct one. If […]

Jan
02

Hello New Year, Hello New Games

Been a while since my last post, so time for an update!  Since I left my job this past September, I have created 6 games and have 2 in progress!  Holy cow!  Here is a little timeline of them (links […]

Nov
05

Rocket Racer Released

Rocket Racer has been released, you can get it here: broken-shotgun.itch.io/rocket-racer Story The Universe is being plagued by a virus that is able to spread through space and infect a planet in seconds! You are the AI of a nuke […]

Oct
09

I’m Back!

I’m back to working on games full time!  Actually I have been since the beginning of September and I’ve already finished 2 prototypes, an entry for Ludum Dare 33 (Face Puncher) and an entry for Mini Ludum Dare 62 (Rainbow […]

May
24

Self Conference

I am presenting “LibGDX – A Postmortem” at Self Conference Saturday, May 30th!  I’ll be making some polish tweaks to “Throw the Moon” and adding new stuff to my presentation from my DevFest talk.

May
08

Throw the Moon

Throw the Moon development is done… for now!  I want to fix a visual bug that blocks out the neat moon fall animation I had when you clear a stage that only seems to happen in the release build, but […]

Apr
08

Dawn of a New Day

Michigan DevFest 2015! It has been quiet in the Broken Shotgun office since the flood in August, but I am happy to announce the game development cogs are churning once again!  I have been selected to give a presentation at […]

Jul
02

Let There Be Light… and Night – Week 28 Update

A lot of changes and polish has gone into Reverie in the past couple weeks! Quests, adding dialog, tweaking plot points, and most recently – shaders! I’ve been working on a few shaders for the game that will really accentuate […]

Jun
09

Kickstarting – Week 25 Update

Reverie Kickstarter has gone live, check it out here! I wanted to wait as I have major changes coming to the combat system, but I really needed to publish Kickstarter now to force myself to get the word out. Pax […]

Apr
09

Reverie & Dog Jog – Week 16 Update

I’ve finally named my RPG and it will be called Reverie! The battle system is 80% done and almost completely data driven, which is awesome and means I can add and tweak things quickly. April has been a lot more […]